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Lanturn Aquapolis H15/147

Lanturn H15/147

Aquapolis · No. H15/147 · Rare Holo · Lightning
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More: Lanturn in the Pokédex

Card facts

  • First Lanturn card of the E-Card era: the earliest Lanturn in this series.
  • Signature Attack: Electric Tackle belongs to Lanturn alone (2 cards, every one of them Lanturn).
  • Signature Poké-Power: Ion Coating belongs to Lanturn alone (2 cards, every one of them Lanturn).

Abilities

Ion Coating (Poké-Power) — You may use this power once during each of your turns (before your attack). All Lightning Energy attached to your Active Pokémon becomes Water Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.

Attacks

Attack details
AttackCostDamageEffect
Electric TackleColorless Colorless20+This attack does 20 damage plus 10 damage for each Lightning Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Lightning Energy attached to it.

In play

Lanturn is a Pokémon (Lightning type) card with 80 HP, weak to Fighting×2. It evolves from Chinchou.

Collector notes

This print is number H15/147 in the Aquapolis expansion, with Rare Holo rarity, illustrated by Yuka Morii.